begintalkscript;
variables;
short choice,i;

begintalknode 1;
	state = -1;
	nextstate = 1;
	question = "Samael";
	text1 = "Samael took his seat across from me again. He contemplated me over the top of his clasped hands. _So... I'm interested to meet the man whose life fate valued over even that of Cedric Durant._";
	text2 = "Cedric Durant..... The assassin whose killings had had Cascadaca on edge for months. It had been around the time of my arrest, and the details were hazy in my mind. I remembered he had killed a slew of aristocrats and even a few military officers.";

begintalknode 2;
	state = 1;
	nextstate = 2;
	question = "This was all a big misunderstanding-- no need to get angry.";
	text1 = "Samael continued on, oblivious to my placations. _I wonder if you thought you were doing yourself a favor by jumping in the back of that cart. I wonder if it crossed your mind that this was your big break._";
	text2 = "He leaned in closer, _Well-- it wasn't. You would have done better to stay at those gallows than to cross the Azure Banner...... You will beg for the gallows before I'm through._";

begintalknode 3;
	state = 2;
	nextstate = 3;
	question = "You're sounding a bit distraught. Maybe you should think this through...";
	text1 = "_You have cost the city of Cigosal more than you can possibly know. Durant was the key-- he would have had everyone from Gromwell himself down to his meanest lapdog lying awake at night._";
	text2 = "_They terrorize us, break into our homes and steal what is ours. But the tables would be turned. THEY'D be the ones watching what they said. THEY'D be the ones living in fear. A NEW reign of terror. One that could reverberate to Cascadaca itself._";

begintalknode 4;
	state = 3;
	nextstate = -1;
	question = "Another crusader for the people.... Here's a hint-- don't bloody bother.";
	text1 = "_No remorse. Even when you know what you could have given your life for, still no regret. You disgust me._";
	code =
	set_flag(18,3,1);
	end();
break;

begintalknode 5;
	state = -1;
	nextstate = 4;
	question = "Theo";
	text1 = "I hissed at the courier out of the corner of my mouth to try to get his attention. He turned to look straight at me-- fool! Didn't he know how grave the situation was?";

begintalknode 6;
	state = 4;
	nextstate = 5;
	question = "Samael wasn't messing around-- we're in serious trouble if we don't find a way out of here. No- don't look at me! Just listen.";
	text1 = "He nodded to show he understood, which was an improvement.";

begintalknode 7;
	state = 5;
	nextstate = 6;
	question = "I have an idea that might get us out of here. That package you carry contains a teleportation device.";
	text1 = "At this he turned to look at me in puzzlement. _And how the hell would you know?_";
	text2 = "I glanced up and saw that one of the two remaining guards had started to take notice of our conversation. I hurriedly continued on.";

begintalknode 8;
	state = 6;
	nextstate = 7;
	question = "I heard them-- but that's not important. That device can get us out of here. I just need a few minutes to check it out and figure out how it works. We'll have to get rid of the guards if I'm to have that kind of time.";
	text1 = "_HEY! No talking!_";
	text2 = "The courier didn't pay the guard any heed. _Gotcha. There are a bunch of these guys, but I-- well I've been in my fair share of combat. Let's do this._";

begintalknode 9;
	state = 7;
	nextstate = 4;
	question = "Ready when you are.";
	text1 = "The angered guard had already started across the room. He stood over my chair, hand raised high in preparation to flatten me with a blow from his gloved fist. _I SAID NO TALKING!_";
	code =
	relocate_character(14,25,26);
	set_character_facing(14,2);
	set_character_pose(14,2);
	force_instant_terrain_redraw();
	set_flag(18,0,2);
	end();
break;







